Smoothing and Cleaning up Slivers
Herbert Edelsbruner
Department of Computer Science
Duke University
Xiang-Yang Li
Department of Computer Science
Universit of Illinois at Urbana-Champaign
Gary Miller
Department of Computer Science
Carnegie Mellon University
Andreas Stathopoulos
Department of Computer Science
College of William and Mary
Dafna Talmor
LMS-CADSI
Shang-Hua Teng
Department of Computer Science
University of Illinois at Urbana-Champaign
Alper Üngör
Department of Computer Science
University of Illinois at Urbana-Champaign
Noel Walkington
Department of Mathematical Sciences
Carnegie Mellon University
ABSTRACT: A sliver is a tetrahedron whose four vertices
lie close to a plane and whose perpendicular projection to that plane
is a convex quadrilateral with no short edge. Slivers are both
undesirable and ubiquitous in 3-dimensional Delaunay trangulations.
Even when the point-set is well-spaced, slivers may result. This
paper shows that such a point set permits a small perturbation whose
Delaunay triangulation contains no slivers. It also gives
deterministic algorithms that compute the perturbation of n points
in time
with one processor and in time
with
O(n) processors.
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